Every game we track gets a set report and a game report at least every two weeks, on no fixed day. The set report takes turns between the newest set (the chase cards, the movers, the rarities, its path since release) and the game's other recent releases (promos, decks, side products); the game report covers the whole game (the week's drift, which sets moved, the biggest movers and how our model has been doing on it).
- Usurp the Shadow Throne Is Down 4.6 Percent, Typical for Day 47
2026-11-11 · Usurp the Shadow Throne is built around a coup, and coups promise somebody ends up richer than they started. Forty seven days after the crown changed hands, the treasury report reads like most regime changes: quieter than the poster. We priced 286 cards for a combined 3,074.82 dollars, with the tracked ones down 1.7 percent this week. The set's index sits 4.6 percent below launch, almost exactly the 4.7 percent typical drop for the last ten releases at this age.
- Homeworlds Is Down 38.5 Percent, Topping Its Comparable Set at Day 33
2026-11-11 · Homeworlds launched like an Imperial promotion ceremony. Everyone lines up sharp, gets a nod, and some get reassigned to a backwater outpost. Thirty three days in, its tracked cards are down 0.6 percent this week, 64 falling against 11 rising, for a median move of negative 1.1 percent. The set's index sits down 38.5 percent since release, which sounds grim until you see the one set we can measure it against at this age fell 59.6 percent, leaving Homeworlds the stronger of the two.
- Pokémon Prices Rise 0.3 Percent While the Broader Market Falls
2026-11-10 · Picture the Pokémon secondary market as a block-long estate sale: a folding table of dollar-bin commons nobody wants, and one guy at the far end quietly walking off with a card worth more than his car. Same tables every week, wildly different luck. This week's sale covered 28,225 priced cards worth 726,410.98 dollars, with 11,383 actually moving, 2,999 up and 2,414 down, for a net drift of 0.3 percent. Every other game on the floor averaged a drop of 0.4 percent over the same stretch.
- Chivalrous XIII Down 28.8 Percent, Strongest of Three Sets at Day 39
2026-11-10 · Every set about knights is secretly a documentary about how fast the armor rusts. Thirty-nine days after Chivalrous XIII's release, 75 of its 163 priced cards get tracked weekly: 19 rose, 47 fell, and the tracked slice is down 2.6 percent this week. The index has slid 28.8 percent since then, and against the two earlier Digimon sets old enough to compare at this age, both down between 49 and 62.5 percent, that makes Chivalrous XIII first of three: the best-held knight at the joust.
- Heroines Vol. 2 Down 45.4 Percent, Worse Than the Last Five Releases
2026-11-10 · Every new set arrives like a beauty pageant: introduced, scored, crowned, then sent out to prove it under the lights. Heroines Edition Vol. 2 skipped straight to the part where the judges ask for the crown back. Eleven days in, its 98 priced cards sit 45.4 percent below launch, worse than the last five One Piece releases at the same age, whose typical drop by day 11 was 19.4 percent. Of the 38 cards we track closely, 24 fell this week and 11 rose.
- Hyperia City Down 31.6 Percent, Worse Than Illumineer's Quest at This Age
2026-11-09 · Hyperia City opened with a ribbon-cutting and has been condemned ever since. The brochure showed a skyline; the inspection report found cracks in the foundation before the paint dried. Twenty-four days in, the set's 242 priced cards total $5,522.63; the 27 we track fell 3.2 percent this week, three up, twenty-two down, typical move down 5.2 percent. That is worse than the one earlier set we can compare at this age, Illumineer's Quest, down 29.5 percent at day 24 to this set's 31.6.
- Reality Fracture Down 43.7 Percent, About Typical for Magic at Day 38
2026-11-09 · Every Magic set ships as glass that looks fine in the window and already has a hairline crack. Reality Fracture carries the same crack as the rest, and thirty eight days in, it has spread on schedule. The set's 471 priced cards carry a combined $9,301.57; the 73 we track fell 5.8 percent this week, 69 down against one riser. Its index sits at negative 43.7 percent, against a typical earlier Magic set's negative 33.3 percent at this age, good for fourth of six.
- Sorcery Prices Rose 0.2 Percent This Week
2026-11-07 · A séance works the same way a Sorcery trading week does: everyone keeps a finger on the glass, and after days of furious concentration, the thing moves about a fingernail's width. This week it moved 0.2 percent, while the rest of the hobby's games slid 0.4 percent in the other direction. Across 2,968 priced cards worth $88,249.63 total, 163 rose and 164 fell, with winners up 4.0 percent on average against losers down 2.5 percent, and the typical card did not move at all.
- Sorcery's Gothic Set Is Down 4.3 Percent Since Release
2026-11-07 · Every gothic horror movie has the scene where the realtor swears the house is fine while something drags itself across the attic floor upstairs. Sorcery's Gothic set has spent a year doing the same bit: insisting it's fine, mostly, while the numbers occasionally disagree. Of its 859 priced cards, 320 are tracked closely enough to move week to week: 56 rose, 79 fell, and the group still netted a 0.8 percent gain on a combined $18,255.98. The realtor was telling the truth, mostly.